The Library of Zork

Zork - The Forces of Krill

Zork: The Forces of Krill
Krill's wizardry is great -- and totally evil. Unless you can find the three magical spheres of power, and deliver them and the Sword of Zork to Syovar, the rightful ruler of the peaceful land, the entire population will be enslaved -- forever!


Zork - The Malifestro Quest

Zork: The Malifestro Quest
Malifestro, a powerful wizard from a neighboring land, has imprisoned Syovar, the rightful ruler. He demands as ransom half the land and 10,000 slaves. Only you can rescue Syovar and save the kingdom!


Zork - The Cavern of Doom

Zork: The Cavern of Doom
A newly discovered underground realm has caused great trouble and grief for Syovar, the ruler of the land. The explorers and adventurers who have entered it have never been seen again. Only you can rescue them and uncover the underground realm's vast riches!


Zork - The Conquest at Quendor

Zork: The Conquest at Quendor
Unless you can find the magical Helmet of Zork, the kingdom will be plunged into total war. Jeearr, a very strange being, seems helpful at first. But should you trust him? The fate of Zork may depend on your answer!


Wishbringer

Wishbringer
Armed with a magic radio and a kitchen appliance, Simon the postal carrier must face ogres, grues, wraiths, and one really mean librarian to turn Witchville back into Festeron again.


Planetfall

Planetfall
Homer was lost. Really lost. But the fate of the empire depended on the Stellar Patrol's finding him -- the only man in the fleet who can play the soprano saxophone!


Enchanter

Enchanter
To fight the Great Terror would require a magical prodigy, one who was untouched by the petty temptations of a wizard's life. So Anesi, friends at his side, begins his march to the south to face the greatest danger the world had ever known.


Stationfall

Stationfall
Things were not going Homer's way. He has escaped from the planet where he was stranded -- right into a war on the space station Aurelian.


The Zork Chronicles

The Zork Chronicles
With Glorian, his guardian spirit, prodding him on, the Hero Mirakles descends into the Great Underground Empire where he encounters the Dragon's Lair, the Wizard's Workroom, and of course, the Warm Boot of Frobozz.


The Lost City of Zork

The Lost City of Zork
Surviving a shipwreck, the would-be adventurer Caspar begins a quest to free the Borphee Guild of Wizards and defeat King Duncanthrax and the whole army of Quendor.






This page last updated Saturday, 13-Jan-2007 00:18:03 MST